UI/UX

Responsibilities of a designer from Autumn Leaf

There's a wide range of responsibilities that a UI/UX designer can do on a daily basis. The type of designer they are, whether they are in a big or small company or how big their team is can influence what they do.In our case at Autumn Leaf, we deal with a lot of different clients and our design pod is a sturdy team of four so our skills and responsibilities are quite expansive. For those who don't know us, our pod is within the Application Development space and is known as the Color Schemers. We cover not only UI/UX but also front-end, though our real passion lies with design!

Users are the very core of that passion. We take care of what they see, how they feel, what they perceive, and so forth. We plan out what the entire application would look like with that in mind and try to make it the best experience for each person making use of it. 

So how do we make sure we reach that? 

In our case we are T-shaped designers, with UI/UX design in the forefront but along with that, here are some of the responsibilities that you can expect from a designer from Autumn Leaf. 

  • Researching requirements & trends 

An important part for us before every project is gathering requirements to understand our users and looking at trends (such as sites like Dribbble) so we stay on top of what’s new in design. This helps us create interfaces that are not only suited to our client but also look good and relevant to the time.

  • UX (User Experience) Design 

UX design is foundational to everything we do as we need to make sure that the user has the best experience possible by creating designs that are consistent, intuitive, and accessible. 

  • Visual (UI) Design 

With visual (UI) design, we pay attention to the look and the layout of the interface, creating designs that are not only aesthetically pleasing but also a flow that works and makes sense visually to the eye. 

  • Prototyping 

We prototype! This allows us to demonstrate a mockup of the designs to the client so that they can get a better idea of how it shall look implemented, allowing for better feedback and changes that can bring it to its final look and feel. 

  • Graphic design 

Although graphic design is limited within our team, we are always learning in this department as we have found ourselves making icons, logos, invites, and so forth on various projects across various clients. 

  • Reviewing developers front-end 

We help developers by reviewing their front end and giving feedback so they can adjust accordingly to get it as close to the design as possible. 

  • Front-end styling (when we can)

When we don’t have design work, we do help developers out on projects by assisting with the styling of the front end. This is done by following the designs that were set out. 

  • Surface product design 

Product design is fairly new in the team but we had surface encounters here and there whether with clients or personal work. 

  • In-team collaboration on projects 

With every project, we remain as collaborative as possible whether we are assigned to it or not. We present to each other to get feedback and advice on our design work. With all this review, this allows us to catch something we never would have spotted by ourselves before and allow for the best design to be delivered. 

  • Setting up style guides

To help aid development, we set up style guides for the developers to look at for guidance when it comes to theme, spacing, components, etc. 

  • Collaboration with dev teams and clients 

We not only collaborate amongst ourselves but we also collaborate with the developers and the client so we have a design that is widely accepted. 

  • Make use of design tools 

For all the above, we make use of and are proficient in various design tools to achieve and deliver these results. 

At Autumn Leaf, our "Color Schemers" design pod, part of the Application Development space, specializes in T-shaped UI/UX design and front-end development.